Top 19 - 25 Games.
Here are games from a very unconventional console. The first gaming console in history. After all, it had almost no graphics of its own, consisting of just a few pixels. The main graphics were a plastic film with a drawn picture that was attached to the screen and held there by the static electricity of old televisions. Old TVs were cathode-ray, not liquid crystal, as they are now. The package also included a paper manual, chips, cards, dice, and so on, depending on the game.
Shootout (Odyssey).
In this game, you need to use a gaming accessory - a light gun. You play as a sheriff who is hunting the Dalton gang. The first pixel bandit appears from the upper left, then moves to the right, down, and at the end, down to the right near the horses. If your shot is accurate, the pixel disappears. Each kill is worth one point.
At the end, there will be a tally. Interestingly, when the pixels appear, your partner, according to the instructions, is recommended to shout, "You'll never catch me, sheriff." Apparently for ambiance, just don't scare the neighbors, or they'll call the police.
Shooting Gallery (Odyssey).
In this game, a special accessory for the console is also used - a light gun. You need to shoot at a pixel moving from left to right and back. When you hit it, it goes out, and the referee (usually the third player) must count the hits.
There are four rows of targets drawn on the overlay, with a maximum of 10 horizontal passes for each row. After that, you start aiming at targets in a lower row. It's harder to hit targets in the lower rows, so you earn more points for hits within their boundaries. 1st row - 1 point per hit, 2nd row - 5, 3rd row - 7, 4th (the bottom row) - 10.
Prehistoric Safari (Odyssey).
The name may not be obvious, but here you will also shoot with the light gun, but this time at dinosaurs. The game has two modes. In the first, you simply try to shoot the pixel near the red dot. When the pixel goes out, it counts as a hit.
You get 15 shots, and the more of these prehistoric creatures you kill, the better. In the second mode, different amounts of points are awarded for each creature. Here's what they give for each: jungle tail and flying lizard - 10 points, 2 scaly monsters - 7, 3 sawyers - 5, 2 swamp monsters - 5.
Dogfight (Odyssey).
The last shooting game in this video. But in this shooting, two players play simultaneously. The Red Baron pilot starts from the upper corner and moves down. The other player, an air ace from World War I, tries to shoot him down with a gun (realistically).
The Red Baron is only vulnerable in the circles with crosshairs. So, when you hit, the pixel goes out, and the shooter gets a point. Points are also awarded if the pilot goes beyond the boundary of his path. Then the players switch roles, and the one with more points wins.
Percepts (Odyssey).
This is a memory card and symbol matching game. It was sent to you for free if you participated in a special survey by the developer.
In the simpler version, you lay out three cards in 5 rows in front of you. You are given 30 seconds to memorize them, and then you must use a pixel on the screen to indicate its location: which row and position.
The second version was more about reaction. Both players looked at a card to find a symbol made of dots on it. Then they looked for the same dots in a field of 3 by 5 cards. The player who quickly moved the pixel on the screen to the position where it was on the row of cards won the round and took that card.
Invasion (Odyssey).
This is a strategic game consisting of two parts: tabletop and on-screen. The tabletop version is a map with 12 lands and castles inside them, where you place your chips - 4 in the castle and the rest outside its borders. The maximum number of players is 4, and the more players, the fewer chips each has available. To calculate the maximum number of chips, a special table needs to be used. Each chip represents a separate army.
For each destroyed army, you receive a card with a chest that can contain from 1 to 10 treasure chests. With 4 treasures, you can buy an army (chip), and with 10, you can buy a ship.
First, you attack armies on land outside the castle; if you destroy them all, a separate battle inside the castle begins.
Each battle on the field is primarily a test of reaction. The attacker tries to break through without touching the central segment, which the defender protects on the right side.
Battles inside the castle rely more on physical memory, as you first declare which tower you will capture, then turn off the pixel's backlight and try to reach the target in invisible mode. Then you turn on the backlight and see if you managed to at least touch the desired tower.
Naval battles take place through movements along the edge of a square map.
The winner is the one who captures all the lands. If multiple lands are neighboring the defending player, you can attack them one by one in succession.
Fun Zoo (Odyssey).
This is a game where you compete for cards with animal images. In each round, there's one card, and it starts in the lower field. The third participant draws a card and names the animal, while the players quickly try to use a pixel to find and point to it. The player who targets the desired animal with the pixel the fastest wins the card. After all the cards are played, the counting of the number of cards each player has begins. The one with the most cards wins.
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